From Virtual Reality to Immersive Analytics in Bioinformatics.

TitleFrom Virtual Reality to Immersive Analytics in Bioinformatics.
Publication TypeJournal Article
Year of Publication2018
AuthorsSommer B, Baaden M, Krone M, Woods A
JournalJ Integr Bioinform
Volume15
Issue2
Date Published2018 Jul 09
ISSN1613-4516
KeywordsComputer Graphics, Imaging, Three-Dimensional, Molecular Conformation, Proteins, Software, User-Computer Interface, Virtual Reality
Abstract

Bioinformatics-related research produces huge heterogeneous amounts of data. This wealth of information includes data describing metabolic mechanisms and pathways, proteomics, transcriptomics, and metabolomics. Often, the visualization and exploration of related structural - usually molecular - data plays an important role in the aforementioned contexts. For decades, virtual reality (VR)-related technologies were developed and applied to Bioinformatics problems. Often, these approaches provide "just" visual support of the analysis, e.g. in the case of exploring and interacting with a protein on a 3D monitor and compatible interaction hardware. Moreover, in the past these approaches were limited to cost-intensive professional visualization facilities. The advent of new affordable, and often mobile technologies, provides high potential for using similar approaches on a regular basis for daily research. Visual Analytics is successfully being used for several years to analyze complex and heterogeneous datasets. Immersive Analytics combines these approaches now with new immersive and interactive technologies. This publication provides a short overview of related technologies, their history and Bioinformatics-related approaches. Six new applications on the path from VR to Immersive Analytics are being introduced and discussed.

DOI10.1515/jib-2018-0043
Alternate JournalJ Integr Bioinform
Citation Key2018|2088
PubMed ID29982237
PubMed Central IDPMC6167045